newest Version as of right now

This commit is contained in:
2025-06-21 06:25:34 +02:00
parent 35d8ece14f
commit 76da17dfbe
40 changed files with 1104 additions and 156 deletions

View File

@ -6,7 +6,10 @@ func get_state_name():
func enter():
player.air_jumps_done = 0
player.jumps_done = 0
player.coyote_timer = 0.0
player.wallrun_available = true
player.dash_available = true
player.v_mult = 1
func exit():
pass
@ -15,10 +18,15 @@ func update(delta):
if player.transitionidle():
Transitioned.emit(self, "PlayerIdle")
elif player.transitionroll():
Transitioned.emit(self, "PlayerRoll")
elif player.transitioncrouch():
Transitioned.emit(self, "PlayerCrouchwalk")
elif player.transitionwallrun():
Transitioned.emit(self, "PlayerWallrun")
elif Input.is_action_just_pressed("jump") and player.can_vault and player.is_facing_vault_direction():
Transitioned.emit(self, "PlayerVault")
Transitioned.emit(self, "PlayerVault")
elif player.transitionjump():
Transitioned.emit(self, "PlayerJump")
elif player.transitionfall():