Files
sidescroller-project/sidescroller/scripts/playerrun.gd

37 lines
988 B
GDScript

extends State
class_name PlayerRun
func get_state_name():
return str(self).split(":")[0]
func enter():
player.air_jumps_done = 0
player.jumps_done = 0
player.coyote_timer = 0.0
player.wallrun_available = true
player.dash_available = true
player.v_mult = 1
func exit():
pass
func update(delta):
player.ap.play("run")
if player.transitionidle():
Transitioned.emit(self, "PlayerIdle")
elif player.transitionroll():
Transitioned.emit(self, "PlayerRoll")
elif player.transitioncrouch():
Transitioned.emit(self, "PlayerCrouchwalk")
elif player.transitionwallrun():
Transitioned.emit(self, "PlayerWallrun")
elif Input.is_action_just_pressed("jump") and player.can_vault and player.is_facing_vault_direction():
Transitioned.emit(self, "PlayerVault")
Transitioned.emit(self, "PlayerVault")
elif player.transitionjump():
Transitioned.emit(self, "PlayerJump")
elif player.transitionfall():
Transitioned.emit(self, "PlayerFall")
func physics_update(delta):
pass