newest Version as of right now
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@ -19,6 +19,8 @@ func update(delta):
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Transitioned.emit(self, "PlayerDoubleJump")
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elif player.is_on_floor() && player.velocity.x != 0:
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Transitioned.emit(self, "PlayerRun")
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elif player.transitiondash():
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Transitioned.emit(self, "PlayerDash")
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elif player.is_on_floor():
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Transitioned.emit(self, "PlayerIdle")
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