Files
sidescroller-project/sidescroller/scripts/playerdoublejump.gd

29 lines
782 B
GDScript

extends State
class_name PlayerDoubleJump
func get_state_name():
return str(self).split(":")[0]
func enter():
player.ap.play("double jump")
player.velocity.y = -player.jump_force
player.air_jumps_done += 1
func exit():
pass
func update(delta):
if player.velocity.y > 0 and !player.is_on_floor():
Transitioned.emit(self, "PlayerFall")
elif !player.is_on_floor() and Input.is_action_just_pressed("jump") and (player.air_jumps_done < player.max_air_jumps):
Transitioned.emit(self, "PlayerDoubleJump")
elif player.is_on_floor() && player.velocity.x != 0:
Transitioned.emit(self, "PlayerRun")
elif player.transitiondash():
Transitioned.emit(self, "PlayerDash")
elif player.is_on_floor():
Transitioned.emit(self, "PlayerIdle")
func physics_update(delta):
pass