Files
sidescroller-project/sidescroller/scripts/playervault.gd

59 lines
1.8 KiB
GDScript

extends State
class_name PlayerVault
var crouching_cshape = preload("res://resources/player crouching cshape.tres")
var standing_cshape = preload("res://resources/player standing cshape.tres")
func get_state_name():
return str(self).split(":")[0]
func enter():
player.direction_locked = true
#player.cshape.shape = crouching_cshape
#player.cshape.position.y = -74
player.ap.play("reverse vault")
player.v_mult = player.vault_mult
player.ap.playback_process_mode = AnimationPlayer.ANIMATION_PROCESS_MANUAL #rootmotion
var root_node := player.get_node("RootMotion") #rootmotion
player.rootmotion_prev = root_node.position #rootmotion
#player.z_index = 10
func exit():
player.direction_locked = false
player.cshape.shape = standing_cshape
player.cshape.position.y = -43
player.sprite.position.y = -48
player.v_mult = 1
player.ap.playback_process_mode = AnimationPlayer.ANIMATION_PROCESS_IDLE #rootmotion
player.RootMotion.position = Vector2(11, -60) #rootmotion
player.rootmotion_prev = Vector2(11, -60) #rootmotion
#player.z_index = 0
func update(delta):
if player.wallcheckleft.is_colliding() or player.wallcheckright.is_colliding():
player.cshape.shape = crouching_cshape
player.cshape.position.y = -66
player.sprite.position.y = -42
else:
player.cshape.shape = standing_cshape
player.cshape.position.y = -30
player.sprite.position.y = -44
player.ap.advance(delta)
var current_root_pos = player.RootMotion.position #rootmotion
var root_delta = current_root_pos - player.rootmotion_prev #rootmotion
player.position += Vector2(root_delta.x * player.facing_direction, root_delta.y)
player.rootmotion_prev = current_root_pos #rootmotion
func physics_update(delta):
if not player.ap.is_playing():
Transitioned.emit(self, "PlayerFall")