31 lines
653 B
GDScript
31 lines
653 B
GDScript
extends State
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class_name PlayerIdle
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func get_state_name():
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return str(self).split(":")[0]
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func enter():
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player.air_jumps_done = 0
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player.jumps_done = 0
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player.coyote_timer = 0.0
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player.wallrun_available = true
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player.dash_available = true
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func exit():
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pass
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func update(delta):
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player.ap.play("idle")
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if player.transitionfall():
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Transitioned.emit(self, "PlayerFall")
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elif player.transitionrun():
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Transitioned.emit(self, "PlayerRun")
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elif player.transitioncrouch():
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Transitioned.emit(self, "PlayerCrouch")
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elif player.transitionjump():
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Transitioned.emit(self, "PlayerJump")
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func physics_update(delta):
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player.gravity(delta)
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