Files
sidescroller-project/sidescroller/scripts/playerdash.gd

26 lines
487 B
GDScript

extends State
class_name PlayerDash
func get_state_name():
return str(self).split(":")[0]
func enter():
player.dash_available = false
player.direction_locked = true
player.v_mult = player.dash_mult
player.velocity.y = 0
func exit():
player.direction_locked = false
player.v_mult = 1
player.dash_timer = 0
func update(delta):
pass
func physics_update(delta):
player.dash_timer += delta
if player.dash_timer >= player.dash_time:
Transitioned.emit(self, "PlayerFall")