extends State class_name PlayerCrouch var crouching_cshape = preload("res://resources/player crouching cshape.tres") var standing_cshape = preload("res://resources/player standing cshape.tres") func get_state_name(): return str(self).split(":")[0] func enter(): player.cshape.shape = crouching_cshape player.cshape.position.y = -31 func exit(): player.cshape.shape = standing_cshape player.cshape.position.y = -44 func update(delta): var horizontal_direction = Input.get_axis("move_left", "move_right") if player.is_on_floor(): if horizontal_direction == 0: player.ap.play("crouch idle") else: Transitioned.emit(self, "PlayerCrouchwalk") if player.head_clear() and (Input.is_action_just_released("crouch") or !Input.is_action_pressed("crouch")): Transitioned.emit(self, "PlayerIdle") player.stuck_under_object = false elif !player.head_clear(): if player.stuck_under_object != true: player.stuck_under_object = true print("player stuck under object", player.stuck_under_object) func physics_update(delta): pass