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42
sidescroller/scripts/State Machine.gd
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42
sidescroller/scripts/State Machine.gd
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extends Node
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@export var player: Node # In Godot im Inspector zuweisen!
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@export var initial_state : State
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var current_state : State
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var states : Dictionary = {}
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func _ready():
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for child in get_children():
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if child is State:
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states[child.name.to_lower()] = child
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child.Transitioned.connect(on_child_transitioned)
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child.player = player
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if initial_state:
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initial_state.enter()
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current_state = initial_state
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func _process(delta):
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if current_state:
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current_state.update(delta)
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func _physics_process(delta):
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if current_state:
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current_state.physics_update(delta)
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func on_child_transitioned(state, new_state_name):
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if state != current_state:
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return
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var new_state = states.get(new_state_name.to_lower())
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if !new_state:
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return
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if current_state:
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current_state.exit()
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new_state.enter()
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current_state = new_state
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